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Overview

The achievement system is High IQ’s gamification engine — driving engagement through 40 achievements across 10 tracks, a level system capping at Level 25, and a dynamic Cannabis Identity title. This flow documents how achievements are earned, how celebrations trigger, and how the system creates retention loops.

Achievement Earning Flow

Achievement Track Progression

Cross-Feature Achievement Triggers

Celebration System

When batch unlocks happen:
TriggerTypical Unlocks
Large Gmail import (50+ orders)Order Milestones, Spending, Core Collection, Dispensary Explorer — 4-8 at once
First dispensary receiptOrder Milestones T1, potentially Stash Manager T1
Daily Story streak milestoneDaily Stories track + Activity Streaks

Level Progression System

Identity Title Flow

Active Quests Flow

Progress Nudge System

Gamification Retention Loop

Edge Cases

ScenarioBehavior
Earn achievement while offlineAchievement saved locally, celebration on next app open
Delete data that drops below thresholdAchievement NOT revoked — once earned, always earned
Earn multiple Legendary achievementsEach still celebrated individually over time
Identity title tie (two tracks equal XP)First earned track wins the tie
All 40 achievements earned”100% Complete” banner, Level 25 max
Streak broken (Activity/Daily Stories)Counter resets, achievement tiers preserved
Gmail import earns 10+ achievementsBatch summary screen handles gracefully
No achievements near 80%Active Quests section shows encouraging message

Master Journey

Achievements as a progression mechanism.

User Lifecycle

Achievement progress driving retention.

Order Upload

Orders triggering multiple achievement tracks.

Notebooks

Notebook Mastery achievement track.